It was difficult translating fantasy armor into something practical without losing too much accuracy from the concept art, and some details was inevitably lost here and there. Loose fitting pants allowed for freedom of movement, the top was a direct translation of a gi, and the leather allowed me to be rough on the armor without being worried that it would tear apart. My biggest concern was how I was going to recreate the armor in a practical sense I wanted to be able to move, kick and punch freely without fear of my costume ripping apart or the armor breaking in some form or fashion. The female Monk was my first time working with leather, so there was quite a bit of trial and error involved - about eight months worth, most of that being research. Combine that with being a Diablo fan meant that I couldn't wait to get started on the costume. When I first saw this concept art, it was exactly what I had been looking for: A strong female warrior in fantasy armor that looked like she could bring the pain AND was a martial artist? I was sold. Cosplaying confidant females in awesome sets of armor has always appealed to me. I'm a huge fan of martial arts movies and martial arts in general. This particular armor set was a part of the early concept art for the female monk, but never made it officially into the game. The cosplay featured is the female Monk from Diablo 3. Zerina’s hard work and prototyping resulted in a fantastic marriage of both, allowing her to pay tribute to the female monk in appearance, and through her love for martial arts. More often than not cosplayers have to choose between form and function in their projects – sacrificing mobility for accuracy, or vice versa. I can vouch for how impressive Zerina’s female monk from Diablo 3 is – having been in the audience when she won the costume contest at Blizzcon in 2010.
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